Mechanic to Thematic and Back Again

If you’re a creative person you probably know what it’s like to work on something for hours or days, struggling and obsessing over it, feeling stuck. Then, after psyching your self up, reaching out to a trusted friend for feedback only to have them, in a single sentence, drop the most profound, game-changing wisdom that…

Mechanics and Thematics

I started writing a game about magicians as part of a wizard-themed game jam on Itch but never got around to finishing it. After the jam ended, the design sat in my Google Docs folder, floating further and further away from my focus. It was only when I was searching my folders for a different…

Design by Question

Weird Pirates is the working title for a Powered by the Apocalypse game system I am currently developing. If you are unfamiliar with PbtA games and the general terms used to describe them, I recommend checking out Simple World as a primer. While the terms used in this article are specific to PbtA games, this design…

Weird Pirates

I learned about Dungeon World, as I assume many do, by listening to the Friends at the Table podcast, specifically the Hieron seasons. This was so different than D&D, the only other system I had played until then. This involved cooperative storytelling between GM and players. This had mixed successes and a focus on narration…