I got my start writing for tabletop RPGs by creating sourcebooks and supplements for D&D 5e. This was an excellent playground to create within a known set of well-known rules. I focus most of my writing on creating interesting and unique content that doesn’t rely on the players just punching increasingly large monsters. The DMs Guild website allowed me to quickly and easily distribute this work to players around the world.
This collection of how-to guides cover the process of creating subclasses for 5e. I’m working my way through the PHB and so far have created guides for barbarians, bards, druids, monks, paladins, and warlocks, with more in the works.
These guides are created after researching both official and homebrew subclasses to understand how these sets of character options work for each distinct class. After compiling dozens of features and pages of lore, I simplified my findings into a step-by-step guide that is easy for anyone to pick up and start creating.
This is an excellent guide for building out your own unique Warlock and their Patron. The guidance provided and the examples really do a great job of showing you as either the player or GM how to create new and compelling Patrons and switch up your Warlock from the same ole, same old flavors. Highly recommended! – A Customer, Create-A-Patron: A Warlock Patron Creation Guide
This was very helpful! It was my first time making a paladin and I wanted to go in a bit of a non-tradition route […] this allowed me to do so. – Nico O., Create-An-Oath: A Paladin Oath Creation Guide
All guides are Pay-What-You-Want (suggested $2) on DMs Guild.
Undead Races PC Sourcebook
This book provides 4 new races for undead characters. You can start a character as one of these races, but the book also provides guidance on how to transition a recently killed PC to one of these new races to continue the adventure. Included is the bound spirit, the vampire, the specter, and the soulless. Each race has its own new powers and abilities, but they all come at a cost. No one escapes death unscathed.
Undead races are a difficult thing to manage. I appreciate the notes on the hows and whys a PC may transition into each of these forms. A lot of thought when into making their abilities and powers reflect their new forms – Eric Watson of roguewatson.com.
Available on DMs Guild for $0.99
Bear PC Sourcebook
My second book was about bears. In the aforementioned home game, I had a player who wanted to get really weird and play a regular bear. Not a druid, not polymorphed, not a magic bear. Just a bear. So I created a homebrew class for him that borrowed heavily from barbarian and fighter styles. We had so much fun with it that I wanted to take it a step further. This sourcebook allows players to portray a bear through 20 levels, including 4 subraces, 2 classes, and 3 backgrounds.
This book is such a cool and intriguing guide to something I didn’t know I needed: playing a true hero among bearkind. If that sounds like it might be your jam, check this out! – Richard M. (full review)
The author did an amazing job in making a bear something that people would want to play, even people who would at first be skeptical. – Seth M. (full review)
Featured on Going Last Gaming Podcast episode 224
Available on DMs Guild for $1.99
The Hag’s Hexes
One of the largest books I’ve worked on, I helped with editing and proofreading on several chapters of this sourcebook focusing on hags. It includes curses, bargains, many new types of hags, and a beastiary of hag-related monsters. It also includes several premade adventures for DMs and players to quickly dive into the weird world of hags.
This is an excellent resource for players and DMs alike. Using one of the coolest enemies in 5e, the authors give new options for incorporating Hags into your game and making them feel like a real part of the story with player impact and ways to create a heirarchy of the most evil of witches. – Garin J.
Available on DMs Guild for $6.95
Destiny Abroad Adventure
My first supplement is based on a home game that I ran. I’ve always tried to address having players go too far off the rails right out of the gate. I put them on a ship so the only way out of my sandbox was to jump overboard. Luckily that didn’t happen. The ship is full of characters to interact with, a mutinous plot, and a tough decision. When the players complete the adventure, they’ll be level 2 and arriving at whatever port the DM wants, leading seamlessly into the next adventure.
A short and simple ship-based adventure featuring a fun little mutiny for level 1 PCs, though lacking in any maps or portraits. – Eric W.
I think one of the greatest measures of an adventure is if it’s a pleasure to read, even without any intention of playing it. This certainly fit that category. Awesome little product! – Jon H.
Available on DMs Guild as “Pay What You Want”
Artifacts & Curiosities
This sourcebook was inspired by the Inktober 2017 drawing challenge where artists attempt an ink drawing every day for 31 days. Using the provided prompts, I themed all of my drawings on RPG-oriented items, weapons, and locations. The content in this book can be dropped into any game or setting to spice up the loot players are receiving. Includes 4 weapons and 15 magical items.
Available on DMs Guild as “Pay What You Want”
…Walk into a Tavern
This sourcebook was a collaborative project from a variety of seasoned and new DMs Guild authors. The premise is the classic joke “So, a person walks into a bar and…” and how that can be interpreted in a fantasy setting. Most DMs are familiar with starting players in a tavern or inn to kick off a game. These one-page encounters are great ways to make that scenario isn’t the same, stale experience it usually is.
This resource is great for spicing up those taven visits. Your PCs are going to end up there anyway! Now there are ready made back stories for those NPCs haunting the watering hole. The titular story is fantastic. – Anthony B.
Available on DMs Guild for free